It is looking stunning, here is the confirmed features.
Source: Modsaholic, Armaholic forums.Confirmed features of Arma 3
Use this thread to post confirmed features for the upcoming ArmA 3.
I will update the first post with new information once it's posted here. PLEASE keep it civilized and on topic.
If you mentioned something new and it's not added to the list by the end of the day, PM me with the info.
(give the source to your confirmed findings also, any posts not related to this thread will be deleted)
GAME REQUIREMENTS
(Note that this may change )
OS - Windows 7 / Vista
CPU - Intel Core i5 or AMD Athlon Phenom X4 or faster
GPU - Nvidia Geforce GTX 260 or ATI Radeon HD 5770, shader Model 3 and 896 MB VRAM, or faster
RAM - 2 GB
HDD - 15 GB free space
DVD - Dual Layer compatible
DirectX® - 10/11
General game features :
Single-Player Campaign:
Evolve from a lone prey into a military commander in the open-ended & story-driven campaign.
Customizable Soldier Load:
Choose your uniform (2), assemble your weapon kit, change your loadout, get loaded up.
Physical simulation & improved animations:
Take advantage of PhysX™ supporting the vehicle simulation, in-game interactions and the revamped animation system.
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NOTE Pettka has confirmed that the PhysX in Arma3 works fine on systems with AMD/ATI cards .
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Multiplayer Gameplay:
Challenge both cooperative & competitive scenarios with full support of dedicated servers for both Windows and Linux.
Completely Extensible & Moddable:
Design & create countless customizable scenarios using the intuitive & easy-to-use mission editor.
Extended list:
Underwater Ops (2)
Volumetric clouds
HALO
All the buildings on Lemnos can be entered and are destructible .
Weapon modification on the fly is now possible.
The net code is being optimized. Ivan said more players that on OA should be possible.
3D editor is confirmed.
Action menus will be improved
Helicopter sounds will be on par with the ones in TOH.
Arma 3 will include the TOH flight model , but not in the main campaign .
The Mk8 SDV will have a periscope .
The player will be able to attach explosive charges to enemy boats.
The player will be able to remotely operate mortars .
Helmet mounted cameras
Tanks with railguns
Objects like tactical vests will have weight and different carrying capacits.
Headgear will offer different levels of projectile protection.
The game will feature more powerful sounds , similar to popular sound mods.
PvP will be improved.
Improved wounding system ( no specifics for now )
Improved MP interface
Improved command interface
The player will be able to wear civilian clothes
Hands are moving on the steering wheel
Different muzzle flash samples
Grenade launcher zeroing works like in real life
The player will be able to attach satchels to vehicles.
There will be a dropdown menu in the editor where you can customize your soliders gear such as camo,headgear, balistic vest and backpacks.
Fastroping will be suported.
Shockwaves will be simulated.
Different camo-types ( urban etc)
4 times more detailed ground texture
Improved Data-Streaming
Improved micro AI and pathfinding
Improved water ( visually aswell physically-PhysX)
Your loadout will affect your mobility- enhanced fatigue system
Blending from animations to ragdoll
Iimproved UAV's
Iimproved artillery system- set the angle etc manually
Higher particle limit
More audio samples
Heat haze effect
Vehicles can now be towed.
Micro UAV's that can be deployed on a squad level.
Some weapons platforms can be operated remotely and some can function on their own.
All the stationary armament can be dismantled and transported by troops or vehicles.
The MP chat system will be improved.